The Evolution of the Online Gaming World
The online gaming industry has been witnessing many new advanced technologies in the last few years with an aim to make gaming a life time experience. Some of the latest technologies in this regard include artificial, Augmented Reality and Virtual Reality, which have given the online gaming sector more space to grow and help people to enjoy a real life experience. As a result, you can now see the online games in a diverse variety ranging from simple and easy-to-understand text-based environments to the implementation of the challenging and complex graphics and virtual worlds.
What History of Online Games has to Say?
It was 1970s when the packet-based computer networking initiated to introduce the world of online games. MUD, including the first, MUD1, which entered the market in 1978, is known as the early example of these types of games. The first commercial role playing games was the Islands of Kesmai, which was created in 1984. The more graphically-improved games like MSX links action games in the year of 1986, the Famicom Modems online Go game in the year of 1987 and the flight simulator Air Warrior in 1987.
The rapid improvement in the world of internet technology in 1990s has helped to take online games to a completely new level with the introduction of several highly recognized titles, including Quake world (1996), Ultima Online (1997), Starcraft (1998) and EverQuest (1999). Later the introduction of new platforms like gaming consoles and mobile games gave a green signal to the rise of free online games.
Major Types of Online Games
As per the users requirements and convenience, these games maintain different categories and types. Lets have a quick look at most important ones here:
First-person shooter game (FPS)
In 1990s online games began to move from a huge assortment of LAN protocols to the World Wide Web with the help of TCP/IP protocol. The concept of deathmatch got the popularity from Doom. In these games, multiple players got participated to battle each other head-to-head.
Due to the existence of Doom, plenty of first-person shooter games incorporate online components to allow players get engaged in deathmatch or arena style play. This led to the popularity of first person shooter games worldwide. The widely accepted competitions are Call of Duty: Advanced Warfare, Halo, Counter-Strike, Quake Live as well as Unreal Tournamen.
Real-time Strategy Game (RTS)
In the early real-time strategy games, players were allowed to play over a local network or a modem. The growth of internet during the 1990s encouraged the developers to introduce software that helped gamers to tunnel the LAN protocols. Most of RTS games were backed by the native internet support by the late 1990s. This helped players from all across the world to compete with each other. Sins of a Solar Empire and Age of Empires are the most popular RTS games.
Multiplayer Online Battle Arena Game (MOBA)
Multiplayer online battle arena (MOBA) is a sort of particular sub-genre of strategy video games liked by kids and adults from all across the world. People started to recognize the importance of these games in the 2010s when they had been accepted them as a major form of electronic sports.